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A Very Short Introduction to Pervasive Computing

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A Very Short Introduction to Pervasive Computing

Nicola Dragoni

Embedded Systems Engineering Section DTU Compute

Technical University of Denmark

Some of these slides have been found on the Web and adapted for this talk. Most of the original material is by Dr Andy Hunt, Electronics Department, University of York.

(2)

What’s in this Room?

• Anything electronic which processes information Typically we find

‣ Mobile Phones

‣ PDAs

‣ Laptop computers

‣ Games consoles (hopefully turned off...)

‣ Mp3 players

• Any other info processing devices?

(3)

What Else is Here?

• Passive information storage

‣ Bank cards with chip-&-pin

‣ Products with RFID tag

• Anyone got a device inside?

‣ Pacemaker

‣ Diabetic insulin release

(4)

Energy Processing

• Humans used own energy

‣ Helped by animals

‣ and devices

• Industrial revolution

‣ Energy was harnessed or generated (e.g. steam engines)

‣ Expanding human physical power

(5)

Energy Processing (2)

• Energy decentralised

‣ Power stations

‣ National Grid – distributed power

‣ Individual engines – mobility

• Energy made pervasive

‣ Application-driven devices

‣ Battery power

‣ Miniaturisation

(6)

Information Processing

• Humans used own brainpower

‣ Helped by paper

‣ and devices

• Computer revolution

Information was harnessed

‣ Expanding human mental power

‣ 1940s: IBM president

Thomas J Watson

1946: ENIAC: Electronic Numerical Integrator and Computer

I think there is a world market for about 5 computers.

MAINFRAME

ERA

(7)

Information Processing (2)

• Computing Decentralised

• Bill Gates (early 1970s)

• PCs

• Laptops

PERSONAL COMPUTING

ERA

IBM 360 mid 1960s

PDP-11: early 1970s

IBM PC (DOS) 1981 IBM PC Convertible 1986

Sub-notebooks mid-2000s One Laptop

per Child: 2007

Wireless Self-powered

Multimedia

< £70

A computer on every desktop and

in every home

(8)

Information Processing (3)

• Devices which do NOT look like computers, but :

‣ Process data

‣ Store information

‣ Connect to: other devices and/or the Internet

• Pervasive Computing

‣ Focus on the application

‣ Often portable, low-power, always connected

PERVASIVE COMPUTING

ERA

(9)

Computing Eras

Mainframe

Many people, one computer

Fixed, central location

PC

One person, one computer

Fixed location, decentralised

Pervasive (Ubiquitous)

One person, many devices

The same device can be used by many users

(10)

The Trends...

(11)

New User Model!

• From

‣ M:1 [MAINFRAME ERA]

‣ .. to 1:1 [PERSONAL COMPUTING ERA]

‣ .. to M:N [PERVASIVE COMPUTING ERA]

(12)

Industry 4.0

(13)

Internet of Things (IoT)

• From Online Oxford Dictionary:

The interconnection via the Internet of computing devices embedded in everyday objects, enabling them to send and receive data

Embed

computation

and

connectivity in everyday objects

(14)

Internet Of Things (IoT)… in Numbers!

World Population

As of March 2016, estimated at 7.4 BILLION

(15)

The Father of Pervasive Computing

• 1990s: Mark Weiser (Xerox PARC)

• First to talk about Ubiquitous Computing

• Weiser’s principles (source Wikipedia)

The purpose of a computer is to help you do something else

The best computer is a quiet, invisible servant

The more you can do by intuition the smarter you are

Technology should create calm

• Please read “The Computer for the 21st Century” (1991)

http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html

• More information here: http://www-sul.stanford.edu/weiser/

Mark Weiser: 1952-99

(16)

Principles of Pervasive Computing

• Decentralisation

‣ Mainframe → PDAs and Embedded Computers

‣ Distributed, Peer-2-Peer, Mobile, Small, Powerful

• Diversification

‣ Universal → (Task) specific devices

‣ Huge number of new ‘Clients’

• Connectivity

‣ Data exchanged between (always-on) devices

‣ Wireless connection / internet

• Simplicity

‣ Seamless interfaces, intuitive, “calm”

(17)

Scenario: Smart Home

(18)

SMART

CITY

(19)

Scenario: Pervasive Healthcare

• Biological monitoring

• Pervasive computing in hospitals

• Assistive technologies

• Eldercare

• Homecare and treatment

• Medicine compliance

• ...

(20)

Scenario: Environmental & Green Computing

• Monitoring energy consumptions in homes and buildings (sensor network)

• Visualizing & Awareness

• Pollution monitoring

• Garbage handling

• Environmental Monitoring

(21)

Scenario: Automotive Computing

• On-board Computers & In-Vehicle Networks

‣ GPS Navigation

‣ Infotainment

‣ Telematic

‣ Services

(22)

The Power of Mobile Convergence

(23)

In General... Smart Objects!

• The MediaCup first presented at HUC 1999

• Embed “intelligence” in everyday objects

• Sensors, cpu, ...

• Wireless connectivity

• Now: Internet of Things (IoT)

(24)

From the Cloud…

NOT DESIGNED FOR THE VOLUME, VARIETY, AND VELOCITY OF DATA THAT IOT GENERATES

(25)

… to the Fog

FOG COMPUTING: “SYSTEM-LEVEL ARCHITECTURE THAT DISTRIBUTES RESOURCES AND SERVICES OF COMPUTING, STORAGE, CONTROL AND NETWORKING ANYWHERE ALONG THE CONTINUUM FROM CLOUD TO THINGS” [OpenFog Consortium]

MINIMIZE

LATENCY

CONSERVE

NETWORK

BANDWIDTH

BETTER

SECURITY

DEEPER INSIGHTS

WITH PRIVACY

CONTROL

(26)

Industry 4.0 = Convergence of IT and OT

OPERATIONS TECHNOLOGIES (OT) BECOME VIRTUALIZED

Analyzing data close to the device that collected the data can make the difference between averting disaster and a cascading system failure…

(27)

“The most profound technologies are those that disappear.

They weave themselves into the fabric of everyday life until they are indistinguishable from it.”

[Mark Weiser: 1952-99]

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