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Henrik Wøhlk Larsen & Jane Thygesen

Research Think

Act

How to do Designthinking

Thoughts Through the Ages

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Research Think

Act

How to do Designthinking

Copyright 2019

Thoughts Through the Ages

Henrik Wøhlk Larsen & Jane Thygesen 3. edition, 2019

ISBN 978-87-998684-7-6 VIA Type Office

Printed in Denmark 2019

Photo, translation & artdirection: Henrik Wøhlk Larsen hwl@via.dk

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Dear Reader

Here is a collection of guidelines when you want to research, think and act A proces often refered to as designthinking.

You work through the following five fases to create a great product.

Research and understand the situation and/or persons (Empathize).

Define the probleme. What is the question? (Define) Produce many and different ideas (Ideation)

Make the product – rough/quick (Prototype).

Test your product – fail and learn. (Test)

You follow this proces the first time you start a designproces. Then you switch between testing and developing new ideas and prototypes.

Dyson, the inventor of a popular vacumcleaner is said to have made more than 4.000 prototyper before he reached the current model on the market.

And he is still doing it—switching between ideation and testing.

You can work like the arcitect Bjarke Ingels, who uses models/prototypes as the center of a collective cocreative of different buildings. You have a model as the center of the conversation. It makes you focus on the project and the ideas—not the persons involved. You show your thoughts on a small scale, you do not only say it. You communicate through a model.

Developing new solutions or products is based on research and imaginati- on. As Eininstein put it: ”logic will get you from A to B, but imagination can get you anywhere.” The challange in antropologi is to see what everybody has seen before, but think what noone has thought before” (Albert von Szent-György).

Designthinking and the ability to make innovation is a central part of “21st century skills”. We have to develop cureosity, persistens, imagination and the ability to work together as well as gathering knowledge.

We have collected a number of tools to make it easy to research, think and act—change the world

!

Make the world a better place.

Henrik Wøhlk Larsen & Jane Thygesen

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I know, I know nothing…..

Socrates, The Capitol- museum, Rome

A beginner’s mindset

Be courius - ask about anything Listen, listen really well….

Do not judge Seek patterns:

What? How?

Why?

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5 times Why?

The 5 Whys is about seeking the root cause for the problem. Toyota is one of the companies that praise and use this method.

Describe the problem:

Why?

Why?

Why?

Why?

Why?

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Research - seek to understand the ones you want to help

(Empathize).

Observe

Talk to people Try it yourself!

Åbycrucifix, The Nationale museum of

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What do they say? What do they think?

What do they do? What do they feel?

Empathy map

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Gender, age,

background.

What are the users

needs?

Do a profil of a typical user.

Use all your knowledge.

Glyptoteket, Copenhagen

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When you research the users needs

Do interviews - but prepare

q

questions.

Identify themes before interview.

Ask Why? Ask people to tell stories.

Ask questions when things seem odd, observe bodylanguage, accept pauses and silence (allow pauses in the conversation to be more than 10 seconds).

Notice the way you ask. Use neutrale words, do not suggest answeers. Record the

conversation or let someone else take notes.

Ask the users who use the product the most.

They might have insights other users do not

think about but experience too.

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When I have performed the interview

Fill out the form. What have I learned?

Interesting quotes: 3 things I have learned from this interview:

1

2

3

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When you research the users needs

What do they do? How do the do it? Why do they do it?

Understand what happens in real life and how it feels…

Take pictures of users and study them

Find persons you want to understand. Tell

them what your interests are and ask for their accept of your recording their experiences.

Ask a person you are interessed in to take pictures of the sitautions you would like to comprehend.

Make them tell about the pictures.

Exebition, Museum der Dinge, Berlin.

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Define the problem

What is the

question?

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Understand the problem, the reason, the consequences and the solution:

Problem

The reason why the problem exist

Consequences

Solution

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How to get ideas

”An idea is nothing more or less than a new combination of old elements”

James Webb Young

Grubleren, August Rodin, Glyptoteket, København.

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Do not be satisfied with the usual solutions.

Make it a priority to get many and very diverse ideas.

Most ideas emerge when

relaxing. Walking or runing,

taking a shower or playing.

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Principles for brainstorm, used by University of

Stanford and at IDEO.

”The sky is the limit”

Accept outrageous ideas

Only one conversation at a time Get many ideas

Build on others ideas

Be visuel—draw the idea/build models Keep focus on the subject

No judge – avoid bloking

Pantheon, Rome

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“We tend to forget that words are, themselves, ideas. They might be called ideas in a

state of suspended

animation. When the words are mastered the ideas tend to come alive again.”

James Webb Young

A Technique for Producing Ideas

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When I need to create many ideas

Think without limitations: What if anything is possibly?

What is it the best do?

Can you locate analogies to mimic?

Cats eyes is visibly at night. You copy that in bicycle reflectors. Where do you find the same proces or solve the same

problem?

Bodystorm/rolleplay: Be user/play the proces your product play a part in.

Choose limitations.

Identify a variabel: cost, design or…..

Focus on what change will mean.

Usermade prototypes

Let the user do prototypes. LEGO does

that. How can you?

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When I need many ideas

Negative brainstorm: What would be a bad idea? Do the opposite.

From bad to good ideas

A stupid idea The opposite idea

A stupid idea The opposite idea

A stupid idea The opposite idea

A stupid idea The opposite idea

hwl@via.dk/jthy@via.dk

(20)

When I have to develop or choose between different ideas

Questions to ask What is the point?

Who says it?

What is new?

Who wants to hear about it?

Make demands on the design

You have to be abel to use the solution without preparation

The solution has to be reuseble.

Play with problem and solutions

”How can we….?”

Reframe/rename the challenge/

the problem. The definition of a problem will often lead you to a solution.

Divide the challenge in parts

The worldchampion in eating hotdogs:

Takeru Kobayashi choose to eat sausage

and bread separately and created new

world records.

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Choose a good idea

Fill the form below:

Explain yor idea in one sentens:

What do like about the idea?

Which problem are you solving?

Who is going to benefit from the idea?

Sketch your idea

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When I have to choose

between different solutions

Do a coordinate system:

Which two concerns are important for the

product? Is it price, quality, sustainebility, design?

That it is easy to use or?

Then you know what your choices are. What your

prototypes can do?

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Test your product -

Fail and learn

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Make a prototype of the product

Use the prototype to start a conversation and learn about the product. Fail fast and cheap, communicate through the prototype and solve disagrements in the designgroup Divide problems in different parts you can test.

Make more prototypes. And learn what they can do and what they can not do.

They will help you to understand the user better and you understand your

opportunities.

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When I test my product

Ask poetentiel users what they like about your product?

What could be/should be different?

What are the flaws?

How much will they pay for the product?

Sell it. You know they really like it or if they are being polite.

Alexanderplatz, Berlin.

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+ What is positive? - Critic

? Questions New ideas

Feedback

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When I test the product:

What is the story in your product?

Storytelling: What is the point? Be autentic, let the story be caracterdriven, make sure the story has action, conflict and change.

Do the story as a video: Short and focused.

Homer, Altes Museum, Berlin.

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Promote your product

Use the AIDA-concept to create Attention, Interest, Desire and Action around your idea or product.

Attention How do you create attention/awareness of the product? Do you use text or pictures?

Interest Why is the product important to consumer?

Desire Why do the consumer want the product?

What does it do?

Action How can I get the product?

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”The fundamental key to all succes is action”

Pablo Picasso

About the writers

Henrik Wøhlk Larsen is assistent professor at the teacher training programme at VIA University College- Campus Silkeborg .

hwl@via.dk.

Researchsubjects

Creativity, Creative thinking, Creativityassesments, Empowerment, Digital media productions in schools, Social Science, Etics, History, Design &

Entrepreneurship.

Member of the Innovationboard at the Theacher trainer Education.

Working with the PISAassesmenttest in ”creative thinking” for the OECD.

Jane Thygesen is assistent professor at the teacher training programme at VIA University College- Campus Silkeborg . jthy@via.dk.

Researchsubjects

Creativity, Digital media productions in schools, Religion and Etics, Design & Entrepreneurship.

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Go study

On designthinking: a toolbox from Stanford University https://

dschool.stanford.edu/wp-content/uploads/2011/03/

BootcampBootleg2010v2SLIM.pdf

The company IDEO at www.IDEO.com.

Toolbox for innovation and designthinking.

On creating ideas:

Christan Byrge and Søren Hansen at Aalborg University

On training creativity - Academy for creativity

Creativity Training Through Gaming http://192.38.56.146/

More advice on the designproces:

https://innovationenglish.sites.ku.dk/

notice the recommendations on further readings concerning innovation and entrepreneurship

https://innovationenglish.sites.ku.dk/literature-related-to-ie/

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Research Think

Act

How to do Designthinking

In this book you will find an easy introduction to designthinking.

Guidelines when you want to solve problems and create innovation.

Questions and methodes to help you research, think and act. A

helping hand when you want to make the world a better place.

ISBN 978-87-998684-7-6

Thoughts Through the Ages

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