• Ingen resultater fundet

Managerial implications

In document 4. Empirical Study (Sider 127-199)

Excerpt I: AFOL, TFOL, Parent, Blogger, Other (RB4)

5. Conclusion

5.2 Managerial implications

The following paragraph will address in which ways the findings of the analysis can be of value to LEGO and companies alike that are exposed to similar conditions regarding multi-stakeholder interactions. Further, it can be addressed how the appearance of online interpretive communities of interest can be exploited by companies in other industries without the premises’ of typical ‘fan-communities’. These companies can also turn the tables and exploit stakeholder-interactions to create value. By applying the netnographic methodology companies can gain insights into stakeholder-interactions in an online sphere, which can guide tactical and strategic decisions for long-term value co-creation.

First, the findings suggest that stakeholder relationships (either internal vs. external and external vs. external) exist online and in these relationships continuous interests or interpretive strategies are put forth in different interpretive communities. This is done on a highly frequent basis engaging multi-stakeholders in the process of co-creation of brand meaning at all times. Therefore, the understanding of interpretive communities of interest provides companies with opportunities that must be seized. As complex as it seems the essential outcome of multi-stakeholder interaction is an opportunity to engage and build closer relations to all

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 members of the brand interest group. By understanding the complex stakeholder-interactions and identify them as persons or as having different roles, companies can exploit these insights in several ways.

First, the stakeholder interaction in interpretive communities of interest foster opportunity for real-time brand monitoring of ongoing insights and trends in their stakeholder networks. In that sense the company can gain quick insights to its brand meaning characteristics at different points in time and potentially balancing expectations of stakeholders better and faster. Further, it gives the opportunity to respond. Examples of topics that amplifies potential crisis can be avoided by responding to stakeholder’s comments before discussions or accusations escalates. Companies also have severe customer service advantages as they have direct contact and dialogue with many stakeholders at the same time. It is possible to exploit and amplify current positive activity or tone from stakeholders by referrals and recommendations (as observed on Rebrick, Facebook) and foster communities or just strengthens its markers of community.

Finally, companies can seize opportunities to lead changes in sentiment or behavior of stakeholders through brand content awareness, product launches, targeted deals, offers and stakeholder input and feedback (e.g.

LEGO Cuusoo, LEGO Facebook – DUPLO, Shop, Education etc.). Companies should accept the existence of shared and conflicting interpretive strategies and how it affects brand meaning either positively or negatively. By initiating online platforms where stakeholders meet it is inevitable to be exposed to negative discourses, but in the context of concentrated exposure the company can really differentiate itself by providing extraordinary service etc. And by understanding different stakeholders’ roles across platforms the task becomes more evident – potential to affect sentiment, attitude and behavior towards many. Further, certain stakeholders as brand-related ‘content-creators’ can be identified and embraced for the long-term benefit of positive brand-meaning co-creation from interactions between ‘content-creators’ and other stakeholders. As proven through the empirical study stakeholders also often respond to each other’s comments providing guidance or help on specific matters thus adopt roles as ambassadors or service-practices as ‘employees’ based form their own experiences.

All companies have different stakeholders, and some companies even have a product that is more attractive or creates greater value or sentiment on its own (such as LEGO). But companies that are not as privileged from the true loveable nature of the product as LEGO (e.g. Telecommunication, Bank- or insurance companies), value are still to be exploited. Stakeholders have an interest and the more the company engage and is able to create or initiate opportunities for stakeholders to interact – they probably will. By amplifying social motivators for co-creation of brand meaning (or innovation) between stakeholders, other companies can foster engagement, feedback and sharing. These companies should then not fear the probability of negative discourses surrounding them, but seize the opportunity to engage in interactions. Thereby, companies will learn faster and better fulfill the discrepancies between stakeholder expectations and company behavior.

1265.3 Limitations and suggestions for future research

Having concluded and provided the final overview of this extensive research and the new knowledge found on multi-stakeholder interaction and co-creation of brand meaning online, suggestions for future research are now presented. Stakeholder-, discourse- and brand community literature consists of a wide range of different topics, and this study is by no means exhaustive in dealing with all these, but a data collection of this caliber collected specifically for this purpose invites other interesting relations to be investigated. These are inspired by both the discrepancies found between theory and empirical evidence as well as the consequence of our delimitation. And as touched upon in the reliability and validity section qualitative research is inadequate of drawing generalizing conclusions. Further, the limitations of the study lead to other interesting research avenues.

First, the findings suggest that several stakeholders participate simultaneously in the discursive activities collected, which makes it difficult to distinguish between brand meaning co-creation put forth by which individual stakeholder or group. By focusing more on comprehending specific relationships between different types of stakeholders (e.g. employees vs. bloggers), findings might suggest brand meaning co-creation relationships that seems more influential in terms of affecting discursive activities and the adoption of interpretive strategies the most. Thereby, a deeper categorization of certain stakeholder relationships seems promising and fruitful to understand the discursive activities that amplify the co-creation of brand meaning in interpretive communities of interest more. That being said, the same notion can be made for a deeper categorization of the types of interpretive communities of interest that seem to gather more diverse stakeholders and maybe a fair distribution of brand interest group members. The identified ‘cloud’ of interpretive communities of interest has shed light on other interesting community-gatherings such as Flickr, MOCpages, blogs etc. Future research should entail same practices as this study, thereby being able to compare and comprehend the complex and arbitrary environment of brand-meaning co-creation that exist online; outlining specific characteristics of other community-gatherings as well as concrete stakeholder relationships.

Second, by understanding new community-gatherings in a dynamic and evolving context online can shed light on a deeper understanding of the differences between classic brand communities and new types of communities (e.g. related LEGO micro groups on Facebook, Flickr, YouTube, Vimeo49) with different characteristics and stakeholders as the case with Rebrick and Facebook. Third, multiple stakeholders in an online environment can interact independently of brand management. This study took departure in two LEGO-initiated communities where LEGO and its employees are active participants towards stakeholders.

Future research should try to identify stakeholder relationships where the brand itself or employees do not 







49 E.g. many other groups of LEGO related content and social discourse have been found on Facebook (e.g. LEGO Batman etc.), as well as anti-brand communities. Further, Flickr consist of more than 5.000 LEGO-related groups as well as YouTube and Vimeo contains considerably amounts of video data.

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 participate. Hence, future investigation should focus on stakeholder interactions and social discourse between ‘external to external’ stakeholders.

Fourth, it can be concluded that several stakeholders obtain different roles and are active on several platforms and communities. Future research should try to better identify and categorize these actors to evaluate their individual roles and adoption of these across platforms. Further, other examples of social discourse gaining quick viral effect across platforms has been observed outside the data collection (e.g. as in the case of the launch of LEGO Friends), where politicians, former employees, parents, neutrals etc. took part of the discursive activities making it a high-priority discussion among multi-stakeholders. Other situations of high-priority cases gaining viral effect can be fruitful to understand the flow of social discourse across platforms to better understand how discourses gains ground in other contexts e.g. in different interpretive communities of interest.

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Appendix

#1: LEGO Facbook frontpage and related sub-sites (http://www.facebook.com/LEGOGROUP)

#2: LEGO Rebrick frontpage (http://rebrick.lego.com/)

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#3: Excerpt A: LEGO, AFOLs and others (FB1), 5TH May 2011

#4: Excerpt B: LEGO, AFOLs, LEGO community, parents and LEGO employee (FB6), 21th June 2011

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#5: Excerpt C: LEGO, AFOLs parents, others, and (FB8), 21th July 2011

#6: Excerpt D: AFOLs, parents and others (FB12), 17th August 2011

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#7: Excerpt E: LEGO, AFOLs, TFOL, parents, LEGO employee and other (FB16), 3rd November 2011

#8: Excerpt F: AFOLs and others (FB20), 31st January 2012

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#9: Excerpt G: LEGO, AFOLs, employee, parents, bloggers and others (FB23), 16rd February 2012

#10: Excerpt H: LEGO, AFOLs, others and employees (FB 29), 5th of April 2012

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#11: Excerpt I: LEGO and parents (FB39), 20th of February 2012

#12: Excerpt J: LEGO DUPLO and parents (FB42), 10th of July 2012

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#13: Excerpt K: LEGO Shop, AFOLs, others (FB46), 7th of July 2012

#14: Excerpt L: LEGO Education, teachers, others and parents (FB47), 24th of February 2012

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#15: Excerpt A: LEGO employee, AFOL (RB12), 13th of November 2011

http://rebrick.lego.com/en-US/bookmark/lego-rebrick--upcoming-project----brickipedia-the-lego-wiki/a8gyyo http://lego.wikia.com/wiki/LEGO_Rebrick_%28Upcoming_Project%29

#16: Excerpt B: LEGO employee, AFOL, TFOL, Other (RB20), 25th of October 2011

http://rebrick.lego.com/en-US/bookmark/lego-titanic/ifnnon

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#17: Excerpt C: LEGO employee, Other (RB5), 16th of February 2011

http://rebrick.lego.com/en-US/bookmark/futuristic-lego-lessons---australian-teacher-magazine---no-1-national-education-/oqnxag

#18: Excerpt D: LEGO employee, LEGO Brand Retail, Blogger, TFOL (RB27), 18th of June 2012

http://rebrick.lego.com/en-US/BottomMenu/Blog/061812-ReBrick-Building-Competition.aspx

144

#19: Excerpt E: LEGO employee, Parent, Other (LEGO stop-motion animator) (RB28), 11th of June 2012

http://rebrick.lego.com/en-US/bookmark/lego-inception/opy7f8

#20: Excerpt F: LEGO employee, Blogger (RB43), 12th of January 2012

http://rebrick.lego.com/en-US/bookmark/a-kockagyar-i-olvasok--erre-hajt-anak----2012----kockagyar---lego-blog---hirek--/28n3fi

145

#21: Excerpt G: LEGO employee, Other (RB50), 21th of May 2012

http://rebrick.lego.com/en-US/bookmark/sheepos-garage--land-rover-defender-110/mg4cge

#22: Excerpt H: AFOL, TFOL, Parent, LEGO employee, Other (RB3), 18th of May 2012

http://rebrick.lego.com/en-US/BottomMenu/Blog/05182012-presidents-never-seen-builds-like-this.aspx

In document 4. Empirical Study (Sider 127-199)